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Desynthesis used to be a relatively skippable mechanic in FFXIV that was complicated, grindy, and generally not worth your time. Soon after the Shadowbringers expansion was released, the system saw a revamp in order to improve both its relevance and accessibility.

Duty Roulette is a feature for the Duty Finder first introduced in the patch 2.1. Duty Roulette allows the player to participate in randomized duties. Since patch 2.1, various additional roulette modes have been added or changed to reflect the changing state of the game. Patch 5.4 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes.

What is Desynthesis?

Desynthesis is a function that lets you break down your unwanted equipment into its component materials and sometimes even obtain rare items. Not all gear can be desynthesized, as you’ll see near the bottom of the item’s tooltip. It will either display the desynthesis level if you can, or an ‘N’ if you can’t. You can also check by right clicking the item and seeing if ‘Desynthesis’ appears in the list of options.

Note that the desynthesis level above is not a desynthesis skill level requirement. The level is primarily used to determine how much experience you get towards increasing your desynthesis skill on that particular crafter, but you can desynthesize any high level item even with low desynthesis skill.

You can unlock desynthesis by taking on the quest ‘Gone to Pieces’ which requires a crafting job at level 30. After completing the quest, you may desynthesize any ilvl piece of equipment as long as you are at least level 30 on the appropriate crafting job. CUL is a unique crafter since it desynthesizes fish instead of equipment.

New Features

One of the biggest changes that came starting with patch 5.1 is that you no longer have to choose which crafters’ desynthesis to max out. There isn’t a collective cap anymore so you can level all of them to the maximum level of 490 (as of patch 5.3).

Also in patch 5.3, they’ve added the option to desynthesize a stack of items (finally!) Simply tick the box before hitting the Desynthesize button and you’re good to go. This will save everybody a lot of time, and make desynthesis a little bit less of a tedious chore.

There’s even a new incentive to get players to try out the system, with the Challenge Log task, “Successfully desynthesize 5 items”. That’s a fairly easy new thing to cross off your weekly to-do list. It replaces the old, “Affix 5 materia” task, which had been a completely pointless 20 second task for quite a while.

What Can I Get From Desynthesis?

The materials you’ll get from desynthesizing an item include one of the base components used to make the item as well as elemental shards, crystals, or clusters, depending on both the item level and which crafter it’s made by. It’s possible to get HQ components even if the equipment was NQ.

You can desynthesize dungeon gear as well, and it breaks down into components used to craft similar level items. For example, the level 73 Voeburtite Ring of Casting from the Dohn Mheg dungeon can be desynthesized into a stonegold ingot because that’s what a Goldsmith would use to craft the similar level 72 accessories.

The Warg Bracelet of Healing from the Grand Cosmos dungeon can be desynthesized into a dwarven mythril nugget because that’s the intermediate component used to craft level 80 accessories. This item also gives wind clusters instead of crystals, possibly because it’s a piece of dungeon loot from a level cap dungeon.

Endgame Crafting Materials

The level 80 dungeon drops can also yield the Sublime Solution as a rare item, which is otherwise only obtainable for white crafter scrips. Interestingly, you can get this rare drop without levelling your desynthesis up to the equipment’s desynthesis level. However, once your skill level is up there you may yield multiple sublime solutions per item.

This ingredient is used in crafting high end equipment for both combat and non-combat Jobs, making it very valuable. That’s why I always roll for loot in the Expert Roulette dungeons: for the chance at obtaining a couple of these from desynthesis.

If you’re looking to get the most of these you can, work on levelling your Goldsmith desynthesis up first. All the level 80 dungeons drop accessories they can desynthesize, while loot for the other crafters is less common.

You may also desynthesize an item from the Anamnesis set or the Shadowless set and get some Dried Hi-Ether. This was used in making stat potions in the middle tier of Shadowbringers, but isn’t quite as valuable anymore. Maybe they could be used as cheaper, slightly less powerful potions for progging the endgame fights.

The newest level 80 dungeons give Spirit Extract, which is used for the most potent tinctures. This is a valuable item for those interested in savage raiding. If you don’t craft, you can sell it on the Marketboard for consistent gil, especially when people are stocking up on pots for their raid nights after the Tuesday reset.

Depending on which set you’re desynthesizing, you can also get various 2 star or 3 star intermediate crafting materials. The material depends on the crafter, so expect a lot of GSM, LTW, and WVR items because those crafters are responsible for desynthesizing the most gear.

Amaurotine Set (ilvl 430 Accessories Only)

Dungeons: Amaurot, The Twinning, Akadaemia Anyder

Rare Desynthesis Items: Sublime Solution

It’s just accessories in here, so the drops from these dungeons are almost entirely GSM (20) items, and the belts are LTW (7) items.

Warg Set (ilvl 445)

Dungeons: The Grand Cosmos

Rare Desynthesis Items: Sublime Solution

You’ll start seeing a wider range of jobs in the desynthesis of the Warg sets. GSM (29) and LTW (21) still have the bulk, but ARM (5), WVR (5), and even CRP (2) can get a bit of desynthesis levelling in here.

Anamnesis Set (ilvl 455)

Dungeons: Anamnesis Anyder

Rare Desynthesis Items: Sublime Solution, Dried Hi-Ether, **Craft Intermediate Materials (e.g. Prismatic Ingot)

This dungeon’s sets are desynthesized by the typical armor crafters. Mostly LTW (23) and GSM (22), then WVR (11) and a few ARM (6) pieces.

Shadowless Set (ilvl 475)

Dungeons: The Heroes’ Gauntlet (Currently in Expert Roulette)

Rare Desynthesis Items: Sublime Solution, Dried Hi-Ether, **Craft Intermediate Materials (e.g. Prismatic Ingot)

Lots of items for GSM (23) and WVR (21) to desynthesize, and some for ARM (11) and LTW (7).

Heirloom Set (ilvl 485)

Dungeons: Matoya’s Relict (Currently in Expert Roulette)

Rare Desynthesis Items: Sublime Solution, Spirit Extract, **Craft Intermediate Materials (e.g. Prismatic Ingot), ***Craft Intermediate Materials (e.g. Duskcourt Cloth)

There are a large number of GSM (23) and WVR (21) items, then some ARM (11) and LTW (7). The Spirit Extract you can get from these is used in the highest tier Shadowbringers stat potions.

Extreme Trial Materials

Extreme Trials also drop gear that can be desynthesized. These pieces have a chance to drop crafting materials. For example, the weapons from The Dancing Plague (Extreme) can result in the Dancing Wing item, which is used in the recipes to craft the Titania Barding and a housing item. Similarly, the accessories from The Crown of the Immaculate (Extreme) can break down into the Immaculate Wingblade item.

Note that these rare desynthesis results are not possible in high-end trials. Current endgame trials will not have their gear desynthesize into these valuable items in order to prevent people from rolling Greed on everything constantly. It gives other players a bit more of a chance to pick up an item they actually plan on using, not destroying.

Once a trial moves from the high-end section of the duty finder to the trial section, then you can desynthesize the drops.

Demimateria

You can also sometimes get battlecraft, fieldcraft, or clear demimateria. The clear ones (yellow) are just for autoselling, but I often hold onto them to turn in at the Doman enclave. This lets me get my weekly gil with just a few high value items rather than scrounging up a bunch of combat materia or NQ equipment.

The battlecraft (red) ones are mostly just lower value autosell fodder since the items they’re used to craft aren’t really useful anymore. However, battlecraft III demimateria is needed for crafting the glowy primal weapons from ARR and HW trials. These ones may be worth keeping so you can make those when you get the drops from trials, or at least checking the marketboard and trying to sell them there to other players.

Fieldcraft demimateria (blue) sell much better on the marketboard since they’re used in crafting some nice glamour and housing pieces, and fieldcraft demimateria III specifically is used to craft items needed for getting the lower level master crafting books in Mor Dhona.

How Do I Level Desynthesis?

Each crafter has a separate desynthesis skill level, and you level them up simply by breaking down items. You get larger increases in desynthesis skill for items that are of comparable or higher desynthesis levels to your current skill. This means you can’t just buy a bunch of low level gear from a city vendor and use that to power level. At a certain point it will stop increasing your skill.

One of the great changes with 5.1 is that there is no chance of failure when desynthesizing, so you can use any item, even if it’s much higher than your current skill level. Of course, having a higher skill than the item’s level does mean you get a chance at rarer item results so it’s still useful to level up.

This is a very welcome change in my opinion, since it allows you to use endgame dungeon drops to level desynthesis right from the start. So you can continue doing your dailies and simply funnel that excess gear towards desynthesis skill.

Level 80 dungeons will take care of GSM easily, and WVR, LTW, and ARM a little slower. There isn’t much gear in expert roulette duties for BSM, CRP, or ALC, but they can break down various weapons from the levelling dungeons. CUL only desynthesizes fish.

Two very useful items to have while levelling are Bacon Broth and Tinker’s Calm. These increase the amount of skill you gain for their duration. The Tinker’s Calm buff only lasts 10 minutes, while the Bacon Broth lasts for the regular meal duration of 30 minutes and is extended by things like FC buffs. You can buy these craftable items on the marketboard.

If you’re slowly levelling through dungeon drops then it may be worth stockpiling a bunch, putting these buffs on and then doing them all at once. If you don’t have the inventory space, or if you don’t care about spending extra gil on buffs, then you’ll probably go through more of these medicine items.

If you’re using NPC vendors to level, look for the cheapest types of items. You don’t need to buy a chestplate for 40k gil when a 15k gil shield will level your ARM just as well. You may have to do some browsing in menus, but shields, belts, and accessories are less expensive options. Weapons, tools, chestpieces, and pants are the most expensive items, while helmets, gloves, and boots are in the middle of the pack.

Jewelers tend to have cheap accessories for GSM (battlecraft), LTW (fieldcraft) and CRP (tradecraft). The Armorers have belts for WVR and the Arms Dealers have shields for ARM. BSM and ALC usually have to rely on pricier weapons, and CUL has to find fish on the marketboard.

The Tholl Junkmonger in Tomra (Kholusia 11.9, 8.8) has some of the highest level vendor items and will work to max you out. If you’re looking for the expensive, lazy way then go to Tomra, hunker down, and start desynthesizing. You can find cheaper items if you hit up the vendors in the earlier cities first and work your way up as your skill increases. Here are some of the places to look.

Levelling Desynthesis Skill 1-70

The main city vendors have appropriate level gear for you to buy for gil, and you can also trade seals to your Grand Company for gear up to level 70. However, there are also a few level 160 items for CUL, ALC, BSM, and CRP under the Material tab of the GC Seal Vendor.

The GC items can be pretty pricey in terms of seals, but if you find you’re always capped on them anyway, you might as well put some of them to use levelling your desynthesis skill.

Levelling Desynthesis Skill 115-260

There’s a bit of a gap between ARR and Heavensward, but you can just skip straight to Ishgard once your skill gets too high for ARR items. There are four NPC vendors of interest in Ishgard at the Jeweled Crozier. A Jeweler, Armorer, Weaponsmith, and Fieldcraft Supplier. Between them you can find a lot of different level items going up to 260.

Levelling Desynthesis Skill 260-390

The Kogane Dori Markets in Kugane are where you’ll find the relevant vendors. A Jeweler, Armorer, and Arms Dealer.

Levelling Desynthesis Skill 390+

In The Crystarium’s Musica Universalis Markets, there’s a Jeweler, Armorer, and Arms Merchant that should have you covered with level 70-80 gear. Between these and the Tomra vendor you should have everything except Culinarian taken care of. If you have a level 80 combat Job, I strongly recommend just using the Expert Roulette and Level 80 Dungeon Roulette to level up GSM, and maybe even LTW, WVR, and ARM.

Summary

Remember to keep your Bacon Broth and Tinker’s Calm buffs refreshed, and use your retainers’ quick ventures for more desynthesis fodder. It will take a lot of time (and/or gil) to level these skills up, so just keep plugging away at them.

If you’re looking for one crafter to focus on, I recommend going for Goldsmith first. If you’re levelling desynthesis casually, this will be the fastest job to level because of the abundance of accessories in max level dungeons.

Have you tried your hand at the new desynthesis mechanics since 5.1? What do you think of the changes: better, worse, or about the same? I expect more people will be getting into it now that it’s more accessible. Let me know down below.

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The Duty Roulette in Final Fantasy XIV ensures that most content remains relevant for years to come. Several of the game’s dungeons, trials, raids, and PvP encounters are each separated into their own category on the first page of the Duty Finder. You can then queue up for any specific category, or roulette, joining any duty among the ones available. Within each roulette, the specific duty you land is random. You’ll earn additional rewards per day for each roulette, such as gil, Allagan tomestones, and company seals.

Duty Roulette categories

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Expert: The highest-level story dungeons. This roulette offers the largest bonus of the weekly-capped Allagan tomestones. There aren’t many dungeons to choose from here, easily making things repetitive after a while.

Alliance

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Level [XX] Dungeons: Currently level 80 in Shadowbringers, this is traditionally where the other level-capped story dungeons are. Any dungeons with a lower item level requirement than the Expert batch, you’ll find them here.

Level [50/60/70] Dungeons: These contain all of the level-capped story dungeons at the lower tiers. During A Realm Reborn, these level 50 dungeons used to be Expert ones; during Heavensward, these level 60 dungeons were the Expert ones, and so on.

Leveling: All leveling dungeons available at your current level. This is a real dice throw, as you could land in Sastasha, the level 15 dungeon, at level 79 for example. But the roulette will give you additional rewards for any level discrepancies.

Trials: All non-extreme level difficulty 8-man trials, starting from level 50.

Main Scenario: This roulette only contains two level 50 “dungeons,” Castrum Meridianum and the Praetorium, as the final main scenario capstones from A Realm Reborn’s story. To facilitate new players, the cutscenes in these dungeons are unskippable. Veteran players can rush through the bosses, but they will have to sit through all cutscenes with everyone else. However, there’s a hefty experience points bonus at the end for your patience.

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Guildhests: This contains the rarely-used guildhest content aimed at beginners. Guildhests teach players the most basic aspects of combat. The rewards from this roulette sadly aren’t too impressive.

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Alliance Raids: You’ll find all 24-man alliance raids here, except for when a new one first releases. While we say “all,” it is frustratingly common to land in the level 50 alliance raids over and over. Getting certain level 70 raids is a toss-up between a nice, clean run or an agonizing wipefest. But the nice bonus reward of weekly-capped Allagan tomestones makes the risk worth it.

Normal Raids: This roulette has all of the non-savage 8-man raids, excluding the level 50 Coils of Bahamut series from A Realm Reborn. When a new raid tier releases, you’ll find these fights within right after you clear them.

Mentor: There’s also the Mentor roulette. For players who achieve the Mentor status, they have the option of queueing into this roulette to help others. It contains every fight in the game, including extreme-level primals from previous expansions, and excluding savage or ultimate-level raids. You could get absolutely anything, from a random low-level guildhest to one of the more punishing extreme primals. The Allagan tomestone rewards are pretty sad compared to other roulettes, but running this does count toward your achievement rewards for Mentor-exclusive titles and mounts.

Frontline: Finally, there’s the Frontline PvP roulette. This cycles through the available Frontline matches, listed under the Information section of the duty description. Whichever one is listed there will be the one you get. This changes daily. It’s a nice way to rack up extra Wolf Marks each day.

Adventurer-in-need

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In addition to the extra Allagan tomestones, gil, and company seal rewards, there’s the adventurer-in-need bonus. This bonus rewards players who queue up as the role “in-need” for the Duty Roulette, or whichever role the queues are short on. You’ll gain an extra chunk of gil for doing this. Unlike the daily rewards themselves, you can keep running Duty Roulettes as adventurer-in-need as many times as you want.

Next to each Duty Roulette, you’ll see the blue, green, or red icons, denoting the adventurer-in-need as either the tank, healer, or DPS roles, respectively. It’s pretty common for Alliance raids to have DPS in-need, since these always need 15 DPS total, with only three tanks and six healers in comparison. The other roulettes bounce around between tank and healer as the roles in-need. But sometimes you’ll see tank or healer for Alliance raids, or DPS for other roulettes.

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Running your daily Duty Roulettes is a great way to passively make gil over time, especially as the adventurer-in-need. It’s consistent, it’s reliable, and it only costs you time. Sure, you’ll have to repair your gear every so often, but that’s the case with all battle content in the game. If you’re not a fan of dealing with the market board for your gil, this is a great alternative.

Raid Roulette Ffxiv

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